Input the title, version, and author for the VRM.Highlight the meebit in the Hierarchy then "Export UniVRM" with name, version, and author Select the avatar in the Hierarchy then go to VRM0 and hit Export. Drag the avatar file into the Hierarchy, make sure its at the right scale.Click the FBX model, on the right side go to Inspector -> Rig and select Humanoid as the Animation Type then Apply.Ĭlick the model in Unity asset panel and go to inspector to set Humanoid Animation type.Import the FBX file from Mixamo into the project by drag and dropping into the Assets folder on the bottom panel.On the top menu bar go to Assets -> Import Package -> Custom Package. ![]() I recommend downloading Unity Hub to keep things organized. Download the latest UniVRM-0.xx.unitypackage version of UniVRM:.After you rigged the model, download it without changing the default settings Convert to VRM Now just download the resulting file with the default settings: FBX Binary in T-pose. Upload the zip with obj files to mixamo, add points, set No Fingers on bottom The auto-rigger will take care of the rest. Set the positions like so with 'No Fingers' and hit next. Zip the obj, mtl, and png texture files exported from Magicavoxel together then upload the zip to to rig. ![]() The easiest method is through Mixamo, a free service from Adobe. Next we need to add the skeleton rig so our model can have bones. Click export and select obj option to save Open the T-pose vox file using the folder iconī.
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